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04
Release CandidateSequencing puzzle

Unscrew Puzzle / Sequencing puzzle

Boltloom

A complete offline midnight atelier of mechanical tapestries, visible dependencies, constrained color pairing, exact recovery, and solver-validated dismantling sequences.

iPhonePortrait

Core interaction

The player loop

Inspect exposed and covered layers, remove one legal bolt, pair its color through the two-slot tray, and release the artwork without jamming the weave.

World direction

A nocturnal clockwork loom weaving elaborate mechanical pictures.

Brand and gameplay assets remain original and will be produced only for this title.

Shareable hook

“One mismatched pair can lock the loom.”

Creative must be captured from the real build—never a separate fake interaction.

Development roadmap

Native build ready · Apple account required

Studio priority 04. No public release date is announced.

  1. DONE

    Prove the weave

    Exposed dependencies, two-slot color pairing, exact undo, rebuild, solver hints, deterministic replay, and stuck detection pass automated tests.

  2. DONE

    Build the release campaign

    Sixty offline tapestries across five rooms, a four-panel tutorial, ledger, Daily Weave, settings, local saves, original brand, and store package are complete.

  3. DONE

    Validate native iOS

    Simulator touch play, safe areas, persistence, screenshots, opaque icon, privacy manifest, and arm64 iPhoneOS compilation have been verified.

  4. NOW

    Authorize App Store Connect

    Use the authorized Apple account to create the app record, complete paid-app agreements and questionnaires, upload build 1, and submit it for review.

Why this fits the pipeline

Engineering plan

A pure C# transition engine powers the player, BFS solver, replay, hints, undo, stuck detector, and automated validation without rigidbody physics.

Risk control

All 60 tapestries pass 606 core assertions, Unity smoke tests, solver replay, and intentional jam-route validation; native iOS and simulator builds pass.

Player value

Fair by design

Paid upfront with the complete 60-tapestry campaign. No ads, tracking, accounts, analytics, or in-app purchases.

Status
Release Candidate
Store page
Not created
Trailer
Awaiting real gameplay
Release window
Not announced

Production truth

Concept art is not a shipping promise.

Icon, screenshots, trailer, press kit, privacy page, and store metadata advance with the vertical slice. Unknown links and dates stay intentionally unpublished.

The studio promise

Ad-free fun, learning, and self-improvement.

This concept is being shaped around ad-free play, a clear learning or skill-building benefit, and progress that respects the player's time.